> 155: tcoordLIC = (tcoordLIC - k*normN) > 153: vec3 normN = normalize(normalVCVSOutput) > 152: vec3 tcoordLIC = normalMatrix * tcoordVCVSOutput > 148: fragOutput0 = vec4(ambientColor + diffuseColor, opacity) > 145: // Generate the normal if we are not passed in one > 142: diffuseColor = diffuseColorUniform * diffuseIntensity } > 141: ambientColor = ambientColorUniform * ambientIntensity > 139: float opacity = opacityUniform * vertexColorVSOutput.a > 138: vec3 diffuseColor = diffuseIntensity * vertexColorVSOutput.rgb > 137: vec3 ambientColor = ambientIntensity * vertexColorVSOutput.rgb > 124: gl_FragDepth = gl_FragCoord.z + cCValue > 123: // Set gl_FragDepth here (gl_FragCoord.z by default) > 120: // Place any calls that require uniform flow (e.g. > 80: uniform vec3 lightDirectionVC4 // normalized > 78: uniform vec3 lightDirectionVC3 // normalized > 76: uniform vec3 lightDirectionVC2 // normalized > 74: uniform vec3 lightDirectionVC1 // normalized > 72: uniform vec3 lightDirectionVC0 // normalized > 67: // optional surface normal declaration > 63: uniform vec3 diffuseColorUniform // diffuse color > 62: uniform vec3 ambientColorUniform // ambient color > 61: uniform float opacityUniform // the fragment opacity > 60: uniform float diffuseIntensity // the material diffuse > 59: uniform float ambientIntensity // the material ambient > 57: // optional color passed in from the vertex shader, vertexColor > 44: // Template for the polydata mappers fragment shader See the above copyright notice for more information. > 40: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR > 39: This software is distributed WITHOUT ANY WARRANTY without even > 35: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen > 21: #define texelFetchBuffer texelFetch > 12: #define texelFetchBuffer texelFetch Indeed there is, here’s the full content. > ERROR: In /home/buildslave/dashboards/buildbot/paraview-pvbinsdash-linux-shared-release_superbuild/build/superbuild/paraview/src/VTK/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409 > 77: gl_Position = MCDCMatrix * vertexMC > 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR > 27: This software is distributed WITHOUT ANY WARRANTY without even > 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen > ERROR: In /home/buildslave/dashboards/buildbot/paraview-pvbinsdash-linux-shared-release_superbuild/build/superbuild/paraview/src/VTK/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408 So far I have tried this, but it had no impact: > import vtkīelow is an example of this vtk output, it repeats once for each core, so for CFD cases with 500 cores, these logs become really hard to parse. Is there anyway to silence this? I can’t just direct stderr to /dev/null, because inside my scripts there are real error checks (inside python script) that I need to log. It’s difficult to see real errors detected in my scripts vs. The errors don’t seem to have any impact as I am able to read in my OpenFOAM cases and generate all the desired images/videos.īut, the VTK output really pollutes stdErr. For years I’ve been getting VTK errors while running pvbatch via mpiexec.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |